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В разделе материалов: 92 Показано материалов: 51-92 |
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SW KotOR II - Whereami Armband + coordinates extractor |
SW KotOR II - редактор записей - Savegame Editor (KSE) |
FORCE POWER LIGHTSABER FLOATING spawns lightsabers that will attack the ennemy. This force power was inspired by what the final boss uses in the final battle... Создан: Darth333 |
SW KotOR II: редактор TLK-файлов |
Мод не изменяет сюжет, а убирает только кое-какие ограничения. Плюс ко всему добавляет двух героев: Бриану и Джедая в костюме Ревана. |
This edited version of 3C-FD's dialogue file (for the tutorial level) gives you access to the XBox Live dialogue paths. Создан: Knights of the Old Republic II: The Sith Lords Restoration Project Размер файла: 17.38 Kb |
DeNCS takes a Kotor2 .ncs compiled script and attempts to generate a .nss source script that compiles identically. Failing that, it gives you its best guess at a script, and if that script compiles, lets you compare the generated script's pcode to the original ncs file's pcode. DeNCS requires the beta of Java 1.6.0 to run. It can be memory intensive, especially on large scripts, so only run this on computers with 256 MB of RAM or more. |
These are the original, unfinished, unmodified module files for the Droid Factory and Droid Planet salvaged from the XBox version of the game. Создан: Knights of the Old Republic II: The Sith Lords Restoration Project |
This is an interim fix for a bugged terminal interaction (not fixed by the v1.0b patch) - if you exited the terminal screen to start over after inputting a wrong operator, the terminal will always consider any subsequent retried inputs to be incorrect as well. Actually, this fix was created by tk102 from the Holowan forum, but since it wasn't offered as a download and the thread has since been buried, here's the fix all packaged and ready to put in your Override folder. Создан: Knights of the Old Republic II: The Sith Lords Restoration Project Размер файла: 3.78 Kb |
Interim fix for a bugged sidequest (not fixed by the v1.0b patch). Alters area entrance case handling to more reliably spawn the escaped criminals in all the places they're supposed to spawn. Создан: Knights of the Old Republic II: The Sith Lords Restoration Project Размер файла: 73.99 Kb |
[Updated April 19, 2005] Interim fix for a bugged sidequest (not fixed by the v1.0b patch). Alters variable checking for quest-related dialogue and fixes the journal entries for the third and (missing) fourth step of the quest. Создан: Knights of the Old Republic II: The Sith Lords Restoration Project Размер файла: 38.49 Kb |
[Updated May 16, 2005] Interim fix for a sometimes bugged cutscene (not fixed by the v1.0b patch) that is played after "teaching" the Handmaiden, stranding you in the Hidden Academy afterwards. The update just changes the version from beta to 1.0, removes debug feedback, and adds source code to the download. Создан: Knights of the Old Republic II: The Sith Lords Restoration Project Размер файла: 8.63 Kb |
[Updated April 28, 2005] Interim fix for a sometimes-bugged spawning of the hidden compartment on the Ebon Hawk (not fixed by the 1.0b patch). Actually, this fix was created by tk102 from the Holowan forum, with some additional input by stoffe-mkb- and Razorfish. Создан: Knights of the Old Republic II: The Sith Lords Restoration Project Размер файла: 1.14 Kb |
This is just a little change to make MeblaInterim fix for a bugged cutscene and related dialogue (not fixed by the v1.0b patch). Includes corrections by tk102, T7Nowhere and Razorfish. Fixes compiled by tk102. Создан: Knights of the Old Republic II: The Sith Lords Restoration Project Размер файла: 30.07 Kb |
For the Nihilus-Visas introduction cutscene, instead of playing the low resolution bink movie, the in-game cutscene that the movie was created from is played. Создан: Knights of the Old Republic II: The Sith Lords Restoration Project Размер файла: 14.94 Kb |
drop all classes except Jedi Guardian, Soldier, Sith Marauder, Jedi Weaponmaster, Combat Droid, and, err, Tech Specialist down to ѕ BAB make all skills class skills give Guardians one extra feat and Combat Droids two extra feats adjust poisons so they’re slightly more lethal slow down VP regeneration give Tech Specialists an AC bonus |
This is just a little change to make Mebla's dialogue skippable (she's the Pazaak player in the Citadel Station Cantina). Apparently, she's the only pazaak player whose dialogue you can't skip through... Создан: Knights of the Old Republic II: The Sith Lords Restoration Project Размер файла: 3.57 Kb |
Interim fix for a bugged dialogue (not fixed by the v1.0b patch). Originally, if you agree to trade a Starport Visa for treasure and back out of the deal, you'll be screwed, because the dialogue takes away your visa anyway. This moves that script call further down in the dialogue so that you can correctly back out at the last minute if you want, and it also makes the treasure exchange dialogue options available if you traded your visa. Создан: Knights of the Old Republic II: The Sith Lords Restoration Project Размер файла: 9.05 Kb |
Interim fix for a cutscene bug introduced by the v1.0b patch. Alters handmaiden.dlg so that it calls all the imprisonment steps for the "All right - we mean no harm." option. Someone else also independently implemented the same fix for the Handmaiden for Female PC mod, so if you want to use that mod with patch v1.0b, get Tupac Amaru's version of handmaiden.dlg in this post. Создан: Knights of the Old Republic II: The Sith Lords Restoration Project Размер файла: 63.08 Kb |
SW: KotOR II Restoration Project - все моды проекта |
Программа "KotorTool" для редактирования настроек и ресурсов игры SW:KOTOR_I и SW:KOTOR_II |
Это программа редактирования ресурсов SWKotor и SWKotor_II |
I just got a totally awesome mod from Darth InSidious that I really think you guys will love. If you have ever been to Holowan Labs you know Darth InSidious and you also know that he is a lost module freak so you know that this nmod is going to be pretty cool. |
This mod by SithRevan is one that I can say... “Finally, somebody finally stepped up and did it.” |
The Trayus Academy for Knights of the Old Republic II: The Sith Lords has really been a fun place to make your way through. I always thought that it really showed off the Exile’s power, especially since he/she has to make their way through without any help from fellow party members. |
Many people out there make mod requests and sometimes it catches the eye of a modder to actually make the mod since they believe it to be a great idea. This mod is one of these moments. My fellow staff member, Sith Revan has finished a mod request made by Jorad Khor. |
LucasArts E3 2004 Booth Tour. Check out the LucasArts booth from E3 2004. 320х200 DivX [4 Mb] |
Star Wars: Knights of the Old Republic II: The Sith Lords Developer Interview. This exclusive teaser interview reveals the first details about Knights of the Old Republic II: The Sith Lords. 320х200 DivX [8,9 Mb] |
Майк Галло (Mike Gallo) рассказывает и показывает 4 минуты самой игры! Вы увидите 2 новые планеты и будущий интерфейс. Star Wars Knights of the Old Republic II: the Sith Lords by Obsidian Entertainment - walkthrough movie trailer (320x240, 4:36, MOV) |
Первый официальный трейлер игры. 320х200 QuickTime [4 Mb] |
Патч SW KotOR II - 1.0b update |
E3 2004 Trailer. First KOTOR II footage premieres. Exclusive gameplay clips show some combat and characters from the blockbuster Star Wars RPG's sequel. 320х200 DivX [4 Mb] |
Пролет над планетой Коррибан. 320х200 QuickTime [2 Mb] |
Пролет над планетой Телос — родная планета Карта Онаси. 320х200 QuickTime [6 Mb] |
Русификация SW KotOR II от SerGEAnt (ver. 1.0) |
Русификация SW KotOR II от XXI век, Korvin, Han, Ajaja (Лучшая. Ver. 1.02) |
Русификация SW KotOR II от Чащинова Андрея |
Русификация SW KotOR II от Чащинова Андрея (v. 1.2) |
Трейнер к SW KotOR II: CHEATS |
Трейнер к SW KotOR II: деньги, здоровье |
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